I'm a Site Reliability Engineering Lead at Electronic Arts Canada. Currently leading in EAX (Origin). My team runs the back-end systems behind sites such as EA.com, Origin.com, Star Wars Battlefront, Battlefield Hardline, Mirrors Edge, The Sims, and Dragon Age Inquisitions. While driving solid partnerships with web delivery teams, I've been the product owner for Yardmaster, EAX's operations platform. Yardmaster is a complete infrastructure as code platform. It positions EAX as a cutting edge team deploying and operating websites at scale. Currently working on an undisclosed project in pre-production, I’m looking forward to sharing our work with the word.


Infrastructure Automation

  • Chef
  • Ansible
  • Jenkins
  • AWS
  • Route 53
  • DNS
  • CDN
  • Linux

SRE Automation Development

  • Ruby
  • Bash
  • Ruby on Rails
  • Javascript
  • Golang

Team Management

  • Small to medium teams
  • Budgets
  • Task and work planning
  • long term strategic planning
  • Employee development

Work Experience (1)

SRE Lead
Electronic Arts Inc
June 2014 - present

Electronic Arts, Inc., also known as EA Games, is developer, marketer, publisher and distributor of video games. The PULSE team is responsible for EA's web presence

  • SRE for the Core Web Team at EA
  • Building the tech and infrastructure behind EA's biggest websites. Battlefield, The Sims, EASports/Fifa, EA.com.
  • Converting EA to infrastructure as code, including converting traditional Ops people to DevOps and finally to an SRE team in a fully automated infrastructure environment.
  • Key member of SRE leadership in pre-production R&D style projects
IT Manager / DD
Capcom Game Studio Vancouver
June 2010 - June 2014

Capcom Vancouver, home to the Dead Rising franchise is one of the largest studios in Canada

  • Lead studio and Capcom wide projects to improve international collaboration between game dev teams
  • Management of the internal IT systems at the studio while interfacing with the various worldwide offices. Building the worldwide MPLS network to support these offices.
  • Supervise the IT and build teams to provide creative solutions to constantly changing problems. Orders of magnitude improvement in build times during my tenure. Deep dive into windows performance to eliminate bottlenecks.
  • Large scale Perforce deployment to support all the latest features of perforce. Perforce on linux for maximum performance. Low level tuning of linux to maximize performance.
  • Jira and Confluence administration expert. Massive Jira install with a huge number of issues.
  • Heavy Linux and windows administration. Large scale game telemetry systems.
  • Networks including Cisco, and Force10 design, install, maintenance, and operation.
  • Lead the XboxOne/Durango hardware/systems side project for Deadrising3, and XBoxOne exclusive launch title. Worked with very early Alpha and Beta kits to establish build systems in heavy conjunction with Microsoft.
Senior Systems Administrator
Disney Online Studios Canada
July 2008 - June 2010

A Disney acquisition, Club Penguin is a massively multiplayer online game involving a virtual world containing a range of online games and activities.

  • Plan, implement, and operate a large server system to deliver the Club Penguin Online MMO.
  • Plan large scale improvements to infrastructure both internal and game facing
  • Work within Disney to drive innovative solutions to problems like Digital Asset Management, MMO delivery, CDN interfacing.
  • Large storage solutions using EMC and Data domain to creatively deploy quick changes to large data sets.


Three year diploma in
Information Systems
University of British Columbia
1995 - 1998


Maker of things / Volunteer
Familab aka Orlando Hackerspaces LLC
Jan 2017 - Present

FamiLAB is a community provider of space, tools, and community for creative technical learning and projects. It follows the philosophies of the worldwide hackerspace movement.





  • Recreational Player
  • Referee


  • Ride to Conquer Cancer
  • Endurance riding